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Warcraft is set mainly on the high-fantasy world of Azeroth, a planet the demonic Burning Legion sought to destroy. A short-lived, online-subscription only magazine was also available, but later ceased publication after just 5 issues. A number of comics have also been released alongside the books, further covering parts of the universe's storyline.
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A collectable card game was also published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.
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The series also resulted in the publishing of several books relevant to the Warcraft universe setting, covering a wide range of the timelines of the universe. A spin off online card game, Hearthstone: Heroes of Warcraft, was released which features elements from World of Warcraft it was later renamed to just Hearthstone. The last and best selling title of the franchise is the massively multiplayer online role-playing game (MMORPG) World of Warcraft and its eight expansions, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands. The series is made up of three real-time strategy (RTS) games where opposing players command virtual armies in battle against each other or a computer-controlled enemy and includes, Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness and its expansion Warcraft II: Beyond the Dark Portal and Warcraft III: Reign of Chaos and its expansion Warcraft III: The Frozen Throne. Key developers from Blizzard have even given doing this the all clear and even support it as long as you do not try to recreate Heroes of the Storm in StarCraft II (conflict of interest).Warcraft is a franchise of video games, novels, and other media originally created by Blizzard Entertainment.
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It is probably far easier to consider switching to StarCraft II, where you can literally import the models straight from Heroes of the Storm and work with them. You will then need to animate all parts which are not supported by WC3 due to no physics engine, which include capes, hair, weapons. This is to reduce redundancy since the same animation file can be used by many variants of the model which do not require different animations.Īs such not only will you have to port the base model from Heroes of the Storm but also after porting it, somehow apply the animation extension model to it to get all the base animations. This is applied to the base model to produce a model with animations in the StarCraft II engine. The animations mostly come in the form of a model extension file. You would have to animate such parts from scratch. WC3 lacks any concept of such physics so the animations will always look wrong. A lot of the models depend heavily on real time physics for parts such as capes, hair, or dangling objects.
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