A High Elf will not be greeted warmly by the Orcs, for example. Thus, during your dialogues with certain NPCs, the discussion or the remarks of these latter can vary appreciably. In Skyrim, each race has its affinities with other peoples. Here is the summary of the advantages of each breed that you can find in detail in the breed sheet dedicated to it. For example, argonians are the only ones able to breathe underwater. Each race has its own unique spells, racial powers and starting abilities. The starting stat bonuses for a race aren’t the only notable differences. The Nordics, for example, are very good healers, but if you orient your character towards a Paladin, choose an Imperial race instead for their +10 Healing bonus. Thus the colors red, yellow and purple respectively characterize the skills for warriors, assassins and mages. The table represents the 3 main axes of heroes’ development. For example, A Wood Elf begins the adventure with an initial archery score of 25 because his +10 bonus is added to the base 15.
In addition, there is the bonus indicated by the number 5 or 10 in each box. (Click on the image above to view it larger)Įach skill has a base value of 15. Starting statisticsįor players looking for an optimal configuration for the creation of their character, you will find race by race the skill bonuses and the intrinsic characteristics of each of them in the table below. There is a greater risk that the starting bonuses will be of no use to you. However, nothing excludes the possibility of creating an Orc mage. Because it is obvious that the main skill of the Orcs pushes to the wearing of heavy armor.ĭepending on what style of play you want to adopt, therefore, it is important in Skyrim to choose the race that relates the most to it. It becomes obvious that choosing an Orc is to orient your gameplay on the creation of a warrior character wielding weapons with one or two hands. In addition, an additional +10 bonus is added for heavy armor. All races have, by nature, innate skills that are unique to them and for which they have a bonus.įor example, if you choose to be an Orc, you will gain a +5 bonus to Forging, Parry, Two-Handed Weapons, One-Handed Weapons, and Enchantment.
Each character is characterized by 18 starting skills which will be brought to progress according to the archetype that you decide. : The Elder Scrolls V: Skyrim ✼hoose a race